Science7th, 8th, 9th, 10th
Turn-by-turn natural selection game
Let students test their knowledge of variation, competition, and reproduction in a turn-by-turn game.

Teaching goals
Learning relevant vocabulary is key to grasping new science concepts, but it can be challenging to engage students.
With Flint, teachers can take relatively mundane content (e.g. a vocab list from Quizlet and/or an educational YouTube video) and turn it into an educational game powered by AI.
First, we can provide Flint with a learning objective as well as materials to pull from:
Extra customization
Flint then suggests three different methods for teaching this content, which the teacher can choose from.

From here, the teacher can use the “revise” feature to turn this activity into a turn-by-turn game to further improve student engagement.

Student experience
In their interactions with the AI, students get taken through a turn-by-turn game where they have to apply vocabulary and concepts related to natural selection in order to progress.

Once the student has completed the game, they receive a summary of their strengths and areas of improvement. Additionally, the AI will suggest a follow-up learning objective, based on how the student did. By clicking “Create follow-up tutor”, students can continue learning about the topic.

Other use cases
See all use cases →Ethics10th, 11th, 12th

Debate the ethics of AI uses in medicine
Let students debate against AI about the ethics of using AI in various aspects of the medical field (e.g. decision-making, patient diagnosis, hospital management).
Social Studies3rd, 4th

Virtual road trip: practicing cardinal directions
Give students interactive practice identifying cardinal directions through a realistic road trip scenario.
Computer Science10th, 11th, 12th

Python coding competition: Student versus AI
Place students head-to-head in a Python programming competition against AI that automatically matches their level.
